UK launch of France’s #1 education app, Adibou by Wiloki
Adibou by Wiloki, France’s #1 education app, is launching today on Desktop, iOS & Android thanks to a collaboration between EdTech company, Wiloki, and Ubisoft. The app takes each child on a personalised learning adventure, accompanied by Adibou, the little alien that changed the face of children’s computer games in the early 90s.
- (1888PressRelease) December 01, 2022 - Designed by educational experts and teachers, Adibou by Wiloki supports learning in children from 4 to 7 years old and adapts to each child’s pace of development to offer individual learning experiences.
● The app’s content is the richest currently available on the market thanks to the expansive range of subjects which foster creativity and improve concentration, memory, independent thinking, and motor skills.
● The UK version of the app includes a section called the ‘Tower of Knowledge’ – a learning zone which contains over 1,500 games & activities to help with Maths and English, based on the national curriculum.
● Developed in partnership with Ubisoft, the Adibou by Wiloki app has consistently been the France's #1 education app since its launch in April this year. Millions of children have already joined the adventure. To start the adventure, a free trial is available on browsers to allow kids and parents to test the app on limited content.
What sets Adibou by Wiloki apart?
Every child’s in-app experience of Adibou by Wiloki will differ, as the world evolves depending on their interactions with the different characters & objects they encounter.
Alongside thousands of fun maths & English activities found in the Tower of Knowledge, the app includes numerous games with differing learning objectives, for example:
● Grow your own vegetable garden games to improve motor skills
● Customise a flower garden to encourage creativity
● Listen to fun podcasts to develop concentration skills
● Bake cakes to improve memory skills
● Customise the player’s appearance to bolster independence
A family affair
Adibou was the educational game of the nineties and early noughties, in France & across Europe with over 10 million players. First created in 1991, by a talented team including co-creator Roland Oskian, today, a brand new Adibou game is being released. This time, though, the game it is spearheaded by Roland’s 3 children, Manon, Thibaut, and Hugo Oskian.
The siblings co-founded Wiloki, a EdTech start-up which promotes a personalised student-oriented approach to learning using AI technology to ensure that each child maximises their learning capabilities.
“At Wiloki, we are convinced that each child is unique, and that learning has to be personalised and motivating,” says Manon Oskian, co-founder and CEO of Wiloki.
Keen to bring the beloved Adibou to a new generation of gamers, the trio approached Ubisoft, and together created a new educational game to motivate learners.
“We are delighted with our collaboration with Wiloki because it’s an opportunity to bring Adibou, a character beloved by a generation of children, to a new audience” says Cédric Royer, content director at Ubisoft. “The Wiloki team brings a real know-how in educational games with content that adapts to every child’s needs.”
One parent affirmed the delight of sharing Adibou with her own family, “My children laugh like I did back when I would play Adibou which brings me real joy! They play the game every day (unlike other games which they get bored of very quickly).”
It’s only just begun: a growing universe
“Choosing the UK to launch Adibou outside of the French speaking world was a no-brainer. The Adibou universe, which mixes early learning and school activities in a rich, fun, and lively environment, is particularly compatible with the UK market and its education system,” says Manon.
The Wiloki team’s ambition for the Adibou universe doesn’t stop there. They are already planning future updates, including a multiplayer feature to encourage collaborative learning between children. Regular updates will ensure new content including podcasts and videos to keep expanding the content library and to reinforce the learning experience.
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