Gamers can now collect and upgrade weapons, gear, and high-tech body implants on iOS, Android and PC.
(1888PressRelease) February 23, 2016 - Uherske Hradiste, Czech Republic - BadFly Interactive, a small but incredibly creative mobile and PC game development company, has officially announced the launch of Dead Effect 2 for PC. A sequel to the wildly successful Dead Effect, Dead Effect 2 is a sci-fi horror first-person shooter game with RPG elements that will now be available for PC users. Combining both a dynamic storyline and challenging gameplay, Dead Effect 2 features a myriad of various enemies, a plethora of upgradable weapons and gear items, as well as the ability to develop your very own character through training, body implants and upgrades.
"Dead Effect continues to be exceptionally popular due to its breathtaking graphics, unbelievably realistic ragdoll effects and stunning environments, as well as a spectacular atmospheric soundtrack," said LubomírDykast, CEO and creative director. "With hundreds of avid gamers playing Dead Effect on both iPhone and Android already, we could not pass up the opportunity to push boundaries and continue this astounding journey for PC users as well. Users should also prepare for the release of Steam Early Access planned for February 22nd."
Key features:
- Free to play on iOS and Android
- Offers cooperative multiplayer ability
- RPG layer with deep character development
- Immersive gameplay with customizable controls
- 20+ hours of campaign gameplay and 10+ hours of special missions
About Dead Effect 2:
Dead Effect 2 is a sci-fi horror first-person shooter game with RPG elements that will now be available for PC users. Follow the enticing storyline, train and develop your character, collect and upgrade weapons, gear and high-tech body implants.
About BadFly Interactive:
BadFly Interactive, a.s. is a Czech-based independent studio led by a team of experienced developers. The company's main goal is to create high quality games with interesting and entertaining content and to dynamically react to the current trends and changes on the game market.