Serious Games Company Supports Industry Competition With Free Technology Licences

Top Quote Serious Games Design and Technology Company, Caspian Learning, today showed their support for the Iowa State University's Game Development Competition by announcing that they will supply ISU students with extended trial licences to their Serious Games Engine and Authoring Tool, Thinking Worlds, for the duration of the competition. End Quote
  • (1888PressRelease) September 14, 2010 - The Motorola Foundation, in association with the Innovation Generation program, has awarded a $50,000 grant to Iowa State University to fund a games development competition that encourages students to create video games and educational training applications.

    Headed by ISU associate professor of integrated studio arts Anson Call and computer science lecturer Chris Johnson, the contest requires students to form teams of three members. Each team must include a designer, a programmer, and a business manager.

    Each team will battle it out in one of three categories: serious games, PC/console games, and mobile games. The winning entries in each category, as judged by a guest professional game developer, will receive a top prize of $10,000.

    To help support those students who want to get involved but perhaps don't have the technical skills necessary, the company behind the award-winning Thinking Worlds rapid 3D games design tool, Caspian Learning, has announced their support for the competition by offering students at ISU free, extended trial licences to Thinking Worlds for the duration of the competition.

    Caspian Learning's Marketing Executive, Lee Rushworth said "the competition is a fantastic opportunity for budding game developers to get some real experience in games design with some real rewards and if our software can help more students get involved in this then we are absolutely delighted with that."

    Anson Call, Professor of Integrated Studio Arts and organizer of the competition said "Students are already doing game design in their spare time and not earning academic credit for it. The interest is there. We just need to provide the opportunity and the Innovation Generation grant is a perfect way to do that."

    The competition officially began on September 8th and final judging and a public exhibition of the finalists' games will be held at the end of ISU's spring semester.

    Anyone can download a free 30 day trial of Thinking Worlds from http://www.thinkingworlds.com but students of the ISU taking part in the competition are asked to make contact with Professor Call to claim their free, extended licence.

    About the Iowa State University Game Design Competition
    The 2010-2011 Iowa State University Game Development Competition offers students a chance to put creativity, technical knack, and business sense together into creating a complete digital game. Teams enter their games into one of three categories: PC/console, mobile/browser, or serious. At the end of the academic year, in spring 2011, teams will present their games in person to a panel of judges who will choose the top three games in each category. Cash prizes are awarded.
    http://www.cs.iastate.edu/~cjohnson/gamecomp/

    About Caspian Learning
    Caspian Learning was founded in 2002 and is Europe's leading developer of immersive learning simulations and serious games for performance and training. Their award-winning 3D authoring tool, Thinking Worlds, is a globally unique software application that allows instructional designers to create fully immersive 3D simulations at costs previously restricted to 2D development. Caspian Learning has worked with clients such as IBM, BBC, QinetiQ, Volvo, The Ministry of Defence and the European Union.
    http://www.caspianlearning.co.uk

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