Indie Game Magazine Hits Newsstands with its 2nd Anniversary Issue
Highlights Include Hands-On with Hottest independent titles; Reviews of Limbo, Zeno Clash, and Joe Danger, Top 5 Ways to make money in the App Store, Featured Article about 'What makes an Indie Game Indie' and more.
- (1888PressRelease) September 03, 2010 - Wilmington, DE - Indie Game Magazine (www.indiegamemag.com), the premier source of independent gaming news, reviews and culture, has just published its 12th issue, marking its 2nd year anniversary.
Among the issue's highlights are in-depth reviews of Zeno Clash: Ultimate Edition, PSN's Joe Danger, and the Xbox Live critical darling, Limbo. For the first time ever, all of these major titles are further highlighted with video reviews for our website insiders and digital subscribers.
In other IGM #12 stories, listen to an audio review of Christopher Park - the developer of Titdalis and find out what makes an Indie Game Indie in our article that was featured on Bitmob's homepage. In the Developers' Corner, Jonathan Wolf from Rogue Pirate Ninja Interactive weighs in on the top 5 ways to actually make money in the App Store.
IGM is available for single purchase as well as via subscription in both print and digital formats, as well as the iPhone and iPad . To find out what you've been missing, visit the brand-spanking-new IGM website: www.indiegamemag.com.
ABOUT IGM:
Indie Game Magazine (www.indiegamingmag.com) is the premier source of news and culture for the independent gaming. Started in October 2008 and published bi-monthly by Mike Gnade, IGM has matured into a definitive voice for the indie gaming scene. Combining no-nonsense reviews, in-depth reviews and long-form features with the leading lights of the industry, the magazine, like the games it covers, is independently owned and fiercely independent as it strives to highlight the artists and community behind what it deems the most creative branch of the video gaming universe.
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