Case Studies at LEEF will Explore How Games Change the Nature of Learning and Work
LEEF is an interactive professional development event that explores the use of games, simulations and virtual worlds for learning.
- (1888PressRelease) April 10, 2011 - Harrisburg, PA - Through interactive case studies attendees of the 2011 Learning and Entertainment Evolution Forum (LEEF) will explore leading edge applications of serious games with industry experts and peers during the event, which is set for is set for June 16-17 at Harrisburg University of Science and Technology in PA.
LEEF is an interactive professional development event that explores the use of games, simulations and virtual worlds for learning. The program showcases how learning and entertainment technologies have converged and continue to evolve to produce solutions that are redefining the learning experience.
The 2011 lineup will includes an array of keynote speakers, exhibits and case studies exploring how serious games, simulations and virtual worlds change the nature of learning and work, including:
LSU and Louisiana Transportation Research Center: Training Semi-Skilled Workers in an Immersive Virtual Learning Environment
SSE: The Next Generation of Learning: Mobile Simulations
Tandem Learning: A Cosmos of Options: How Alternate Reality Games May Be the Most Versatile Tool in Your Learning Games Toolkit
Concurrent Technologies Corporation: Corrections Learning Environment: A Case Study into Designing Experiential Games to Meet Instructional Objectives
School of Professional Studies CUNY Graduate Center: Emergency Response Simulation for the City of New York
Case studies provide an in-depth study of successful serious game projects and examine measures to identify evidence of changed behavior and outcomes and the project's return on investment, access to the application or resources used to create the program, and peer discussion to identify takeaways for projects.
Keynote presentations during LEEF 2011 include:
* Fun is Not the Enemy of Work, Nathan Verrill, Co-Founder of Natron Baxter Applied Gaming & Gameful, Thursday, June 16, 2011, 9:00 am;
* Immersive Education and Training, Michael Macedonia, Vice President and Vice President and Chief Scientist at SAIC, Friday, June 17, 2011, 8:30 am;
* How IBM Leads Change with Serious Games, Phaedra Boinidiris, Serious Games Program Manager at IBM, Friday, June 17, 2011, 2:15 pm.
Additionally, LEEF 2011 is expected to feature focused instructional workshops, one-on-one time with innovators and entrepreneurs in the exhibitors' area, and lots of opportunities for networking with a diverse array of attendees. The annual event is ideal for training and development professionals, e-learning designers and developers, educators and instructors, and game designers and developers.
More information on becoming a presenter or exhibitor at LEEF 2011, or to sign up for updates, please email LEEF ( @ ) HarrisburgU dot edu, call 717 dot 901 dot 5190 or go online to http://www dot GoLEEF dot com
Founded in 2001 to address Central Pennsylvania's need for increased opportunities for study leading to careers in science, technology, engineering and math (STEM) fields, Harrisburg University is an innovative and ambitious private institution that produces graduates who provide increased competence and capacity in science and technology disciplines to Pennsylvania and the nation. Harrisburg University ensures institutional access for underrepresented students and links learning and research to practical outcomes. As a private University serving the public good, Harrisburg University remains the only STEM-focused comprehensive university located between Philadelphia and Pittsburgh.
For more information on the University's demand-driven undergraduate, graduate and certificate programs in applied science and technology fields, call 717.901.5146 or email Connect ( @ ) HarrisburgU dot edu dot
Contact:
Steven Infanti
HU Communications
326 Market Street
Harrisburg, PA 17101
717.901.5146
Sinfanti ( @ ) HarrisburgU dot edu
http://www.harrisburgu.edu
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